Alright, here we go. Let’s just dive into this slightly chaotic mess of reflections and impressions. Hope you’re ready for a rollercoaster of thoughts:
So, here we are, talking about those 2D games where you hop around, slash at things (you know, like Metroidvanias, just rolls off the tongue, doesn’t it?). These games have been around longer than my grandma’s knitting club and yeah, there’s totally a reason for it. They suck you into these worlds that are tough but still make you want to keep going. This latest one, Voidwrought, from Powersnake Games and some folks called Kwalee, kinda sticks to its roots. It sets you down in this decaying world with your nerves all fired up like you’re on too much coffee. You’re this thing called the Simulacrum, all cocooned and stuff and now you have to snatch this stuff called Ichor. Why? Because the gods’ blood needs collecting, obviously, and monsters hoard it like it’s the last jar of Nutella.
Let’s pause. Visuals, yeah? First thing that hits you. Just bam! Jaw-dropping, hand-drawn goodness that slaps you right in the eyeballs. It’s art that’s yelling at me like, “Look at me!” and I’m like, “Okay, okay, I see you.” The place is this intricate maze, all dark and twisty with creepy corners—makes my skin kinda prickle. And the characters! Each one is like, oh, okay, you’ve got personality. (They’ve got over 80 types apparently, which is more variety than a box of chocolates.) But it’s not just pretty pictures. There’s this vibe, you know? Gameplay! That’s another thing it nails.
So, yeah, you’re the Simulacrum, running around grabbing Ichor from the gods because, I mean, why not? It’s got those classic corridors where you find hidden spots behind breakable walls—like, secrets for days. Vendors pop up selling who-knows-what, and you get weapons from beating bosses. It’s like Christmas every time you knock one down! 23 weapons, they say. Sounds like a lot of butt-kicking variety to me. Choose two and roll with them, depending on your mood—or the enemy’s mood, really.
Oh, the music! It thumps in your chest, aligning perfectly with the game’s mood. None of this talking business—just good old text boxes. Like an old-school-nod in this techy world. But the sound? It’s alive, atmospheric. When a boss shows up, the track is like a shot of adrenaline, and suddenly you’re ready to open up that aforementioned can of whoop-ass.
Maybe a slight detour here, but why are the bosses insanely strong? I meet the first one, expecting a good fight, and it’s like, “Surprise! You’re toast.” Expect to die, fill that death quota up. Not in a “life is a highway” kind of way, but more like “life is a train wreck.” It’s all part of the style, I guess. But ugh, I was smashing through the complex, cruising, then bam—I hit a wall. Boss wall. Keeps me on my toes, though.
Some advice? There’s this pin thingy where you can mark important spots on the map but—here’s the kicker—they never tell you what it is. I stumbled across it playing with buttons. Handy, but hidden. Like the lost sock at the bottom of the laundry basket you gave up on weeks ago.
Summing up Voidwrought in a jumble: super enjoyable. If you like games with depth and dark vibes, hand over your cash. Music’s banging, stories engaging, atmosphere’s got that gloomy charm. I mean, in this day and age where studios are shutting faster than I can say “Metroidvania,” it’s nice that a small team threw us a bone with something legit. So, yeah, give it a go if pixel adventures are your thing. Not too shabby, I’d say.
And hey, this crazy-written piece is based on an actual copy of the game someone was kind enough to share.