So, here’s the deal. You remember that game, Lost in Random, from 2021? Not really a roguelike, but the folks who made it thought, “Hey, this wacky world and dice thing might vibe well with a roguelike.” And here we are now. (Why did that stick in my mind? Beats me.) Martin Storm, who’s the mastermind behind this new venture, chats about how it all began during a video call, which—honestly—I mostly zoned out on.
This new deal, The Eternal Die, spins off from Lost in Random. We’re talking about diving into the shoes of Queen Aleksandra, the baddie from the first round. She’s got her talking die buddy, Fortune, and together they battle through levels that keep on changing. Sounds fun, right? (Or maybe just chaotic.) There’s this artifact trapping them—because, of course there is.
Storm mentions how the randomness of the die fits perfectly with a roguelike vibe. They started small, a tiny team with a big idea. He rambles about how they wanted more gameplay and combat focus in this universe. It’s like they were on a mission or something.
Flashback to the first game—Even had time to roam around the Kingdom of Random. Not here though; in The Eternal Die, it’s all about fast-paced chaos. If you’ve played Hades, you’ll get the gist—non-stop action. Apparently, Hades was a big influence, and Storm freely admits, “Supergiant Games nailed it. They made narrative and gameplay work beautifully in roguelikes.” And honestly, I’m kinda with him on that.
Stormteller Games, different crew from the original, is steering this ship. But apparently, about half the devs are from the Lost in Random team—keeping it all quirky and whatnot. “Having folks from the first game helped keep its essence alive,” Storm muses. (I wonder if he was sipping coffee while saying that.)
As for what’s next, Storm’s lips are mostly zipped. He hints at more content dropping for The Eternal Die later on, though. (Isn’t that always the way?) There’s more coming, just don’t ask what or when—you know the drill.