Hey, so Apple’s done this thing, right? They’ve set this crazy high standard for UX with their standalone headset. And I’m sitting here wondering — like, when they make it smaller and cheaper, is it gonna blow up or what? I mean, it’s pretty clear that more folks will wanna get their hands on it.
Apple’s calling this Vision Pro thing “tomorrow’s technology, today.” Sounds like marketing fluff, but honestly, it’s spot on for the core user experience. It’s sleek and easy to use. Sure, it doesn’t offer as much as, say, the Quest. But what it does do? Stellar. Except — yeah, it’s big, kinda clunky, and the price? Oof, steep. I’d say most folks should probably pass for now.
But why are people saying Vision Pro’s a flop? Feels as weird as calling a Ferrari a lemon just ‘cause you see more Accords on the road. I’ve been messing around with this headset since it launched, and trust me, it’s way ahead in the game compared to what else is out there.
Do I know if Apple’s hitting their sales goals? Nah, probably not, but it’s clear the headset’s solid, just held back by cost and size. Half the cost, half the size — boom, it’d probably fly off the shelves.
Looking at Bigscreen Beyond being super light at 180 grams, you get this idea that shrinking it down isn’t impossible. A weight drop to around 310 grams feels doable — keep that battery off-board, maybe. Sure, it’s no standalone, but it tells us compact’s achievable.
Then you got cost. Slashing it to about $1,750? Heck yeah, not pocket change but still — way more manageable for folks. Paint it as the best TV you’ll have at home, and you’ve got people’s attention.
Of course, cheaper and smaller tech is a win, sure. Thing is, Vision Pro’s got more to gain here than the Quest. It’s like the UX is just screaming to be set free. Half the size, half the cost — that’s not just cool, that’s massive.
It’s a tough nut to crack, yeah. Some might argue the killer UX is all about the price tag ‘cause of the premium hardware. Maybe, but let’s be real — it’s the software where Vision Pro shines. Even when Quest 3 comes with better res on paper, Vision Pro’s design gets people every time.
Oh, and I’m not even talking about improvements we’re expecting in the future. Like, better passthrough or software tweaks. In the end, Apple’s nailed how the headset feels so darn user-friendly. Now we’re just waiting — when, not if — are they making this magic more accessible?