Sure thing, here goes:
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So, I found myself diving into this pirate RPG called Sea of Remnants. Yeah, it’s still cooking in the dev oven, and boy, does it show. Things are in a bit of a jumble, from the barebones combat to a scattered mess of shops and upgrades. The dialogue? Let’s just say it’s a maze without a map, mainly because English voiceovers and subtitles aren’t really a thing yet. But here’s the twist – despite all that chaos, it’s like a splash of colors I couldn’t look away from. Think of it as a quirky painting you don’t fully get, but you can’t stop staring at. Yeah, it’s messed up, but in the best way.
Seriously, the animations and characters? They’re like a Saturday morning cartoon on a sugar rush. The menus are eye candy, reminding me of a snazzy game like Persona 5. And okay, maybe I didn’t totally get what was happening all the time. But who cares, it was too fun not to grin like an idiot.
This version is basically a newborn, so it’s rough. You know how unfinished things run – messy text here, a crash there. And if you don’t read Mandarin? Well, good luck piecing it all together. It’s like when you’re trying to understand your friend’s inside jokes… with no context whatsoever. So, don’t judge too hard yet, just wait and see.
Now, let’s chat about Sea of Remnants being like Sea of Thieves. You’re on these open waters, islands to raid, treasures to lift, you know the drill. Ah, but then you hit land, and boom! You’re in a turn-based fight. It’s kind of a genre soup – RPG with a sprinkle of MMO? It’s almost like the devs threw a dart at a board of ideas. Surprise: you can recruit a whole boatload of companions, which I only found out late in the game. Who knew?
Now let me tell you about the combat. We’re talking a pirate face-off, yet it feels as simple as tying a shoelace. Maybe it’s cos I was early in the game, or maybe it’s still finding its sea legs. I’ve got my fingers crossed they polish it up. Channeling some Clair Obscur or Persona 5 flair could do wonders here.
Honestly, despite all its patchiness, this game is a ride. Like, a genuine spectacle. The character designs are puppets (don’t ask me why) with expressions that almost talk despite their wooden faces. And hilarious, exaggerated animations. Imagine a giant ape you defeated, then he hunts you down on his ship. Wild, right? Then again, the best bit is the chaos. It keeps you guessing. One minute you’re organizing loot, next you’re deciding on something from nonsensical dialogue. Total mayhem, but I’m down for it.
There’s this punk vibe threading the storyline. You’ve got moon-under-sea moments and marionettes losing memory. Plus, there’s graffiti everywhere – feels like high schoolers having a pirate daydream. It’s all punk rock and spray paint.
Now, can all these wild ambitions come together into something smooth? No clue. I mean, it’s cool enough for me to hang around and see what happens next. But yeah, there’s still a long way to go before we see it all fitted together, especially for online play which wasn’t around in this version.
I can say this though, the punk art mixed with loud ship battles and tactical adventure promises something out there. In this age, who doesn’t want more swashbuckling fantasy? I’m hopeful for multiplayer, even if it’s a headache now. And if it’s unique but clunky, isn’t that what makes it charming?
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Hope that feels right for you!