Okay, so imagine this: Guillaume Provost, the big cheese over at Compulsion Games, is chatting about AI and all that jazz. You’d think Microsoft would be pushing their developers to slap AI all over the place, but nope. Provost is clear as day—“Nope, no mandatory AI shenanigans here!”
Honestly, hearing that kind of made me smile. These folks do everything by hand. You know, that good old artsy stuff. Like, seriously, these guys are all about that crafty life.
Now, Provost isn’t totally writing off AI. He sees where it might help—like in the early stages, to spit out storyboards or whatever. But really, it’s more about speeding up the boring bits, not taking over the whole process. It’s like AI is that nifty little helper in pre-production—kinda like when you need a GPS for a road trip but then you just wanna enjoy the drive.
And let’s be real: when you think of the games they create, it’s not like they’re gonna be diving headfirst into AI anytime soon. It’s cool because they’ve got this handcrafted vibe, lots of sweat and love in there. Manpower, if you will. And, you know, Microsoft seems chill about it. They get the whole “we’re artists, not robots” thing. Which, in this day and age, feels kind of refreshing, right?