Sure, here’s the re-written article in a more casual, human-like style:
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So, Virtuos—yeah, the big co-development company—is cutting jobs. I stumbled upon this from a journalist buddy, Gauthier Andres, who dropped the news on BlueSky. Apparently, they’re letting go of about 7% of their team. That’s like 300 people! Yikes.
Anyway, Virtuos confirmed it. Out of those, 200 folks in Asia gotta pack up, and 70 more across Europe are in the same boat. France? Only a handful—less than ten if you’re counting.
Why’s this happening? Well, Virtuos says they’re just trying to adapt to what their partners and the industry need now. Games, I guess, are getting trickier to make. They’re changing things up to focus more on high-value stuff. You know, full game engineering, cool art, creative content, that sort of deal.
But hey, they said they’re at least trying to help the ones laid off. Offering some money, trying to find them new gigs, and all that. So, not all doom and gloom.
Virtuos has some big credits. Remember The Elder Scrolls 4: Oblivion Remastered? That was them earlier this year. Plus, they’re working on Metal Gear Solid Delta: Snake Eater. Also pitched in on Dune: Awakening, Cyberpunk 2077, and Sea of Thieves. So yeah, they’re kind of a big deal.
Honestly, it feels like layoffs are everywhere in gaming these days. Microsoft just had its fourth round in a year and a half! It’s rough out there.