Sure thing, here we go:
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Okay, so I got to try out World War Z VR on the Quest. It’s like the first VR step for this whole zombie craze that’s been around forever. Think novel, 2013 movie, then all those games. They say up to 200 zombies can be on screen at once—sounds wild, right? Anyway, I just wanted to know: is having more zombies actually better? Let’s dive in. Or maybe wade through? Who knows.
Zombie games. Pretty basic stuff usually. Fewer zombies means they’re tougher. Scarier, even. But here, it flips. One zombie, even two or three, ain’t a big deal. But oh boy, when they bunch up. Imagine this big swarm—all wobbly and creepy—like, by VR standards, anyway. And wow, there’s just something about swarms that are creepy, isn’t there?
In this VR world, your solo zombie? Annoying at best. Flick it away with your rifle or pull a cool reload and pop ‘em. You can kind of just mow through the whole screeching mess, but it gets hairy when they start grouping around you, taking turns slapping you. Kind of like a chaotic zombie dance in a way.
But hey, not just the brain-dead ones. Well, yeah, they’re all brain-dead… you get it. Mostly bland fights, but suddenly, a red zombie pops up! Special alert! That spices things up, mixes up strategies, and keeps things from getting boring. Zigzag through these winding paths, indoors, outdoors, wherever. Keeps you on your toes.
So far—met gas zombies (those guys stink), muck-throwing zombies, shrieking ones summoning friends, and, wait for it—bomb zombies. Kaboom.
Honestly, I half-expected a film-style bum-rush. You know, like insufferable chaos, and boom, a quick game-over. Surprisingly, these undead are well-mannered. Reminds me of old martial arts movies. Enemies circle in, single file, ready to get clobbered. Elegant, almost. Not really the word for zombies, but hey. And they don’t even mind when new zombie pals take their place.
Is more better? I still don’t know. But World War Z VR? It’s definitely more. Maybe even more than more.
Picture this: mowing through crowds of 20. Easy if the ammo doesn’t run out. But as you progress, it’s not just about shooting. It’s about strategy. Getting zombies into narrow spots, keeping those AI buds close. Let’s talk about AI buds for a second. Clueless. Annoying corners, slow shots—they barely help. They’re like your backup dancers—but bad at dancing. Should be multiplayer, tbh.
Surprises? There were a few! Had to plant a bomb in Tokyo. Rotate this, shake that, place it right. Puzzles! And goodies. Finding keys for machine guns. Feels like a scavenger hunt. Toward the end? The biggest zombie swarm. It’s like the ultimate test of skills you didn’t know you were sharpening.
Didn’t expect so much depth. I wanna dive back into the full game when it’s out. Maybe I’ll find even more I like.
When World War Z VR actually drops on August 12th for Quest and SteamVR, I’ll give the full scoop. Shooting (feels good), guns (lots, no upgrades though), walking around (every option’s there), and story (um… shoot stuff, I guess?).
Wanna pre-order? It’s up on the Horizon Store for Quest 2+ and Steam for PC VR. $20. Not too bad.
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That’s about it. Dive in, try not to get too zombified!