Oh man, where do I even start with this? So, there’s this report floating around that’s just too juicy to ignore, especially the part about the Black Panther game. It’s like, you remember the Nemesis System from Shadow of Mordor? Yeah, that mind-blowing thing where enemies have grudges and whatnot. Well, turns out some ex-brainy developers from Monolith Productions, known for that exact thing, were working on something even crazier at Cliffhanger. Apparently, they were cooking up a system that was gonna totally blow our minds. Or, at least that’s what I got from it.
The Nemesis System, just to jog your memory (or mine), had these enemies with all sorts of grudges, mostly aimed at this guy Talion. Some would hightail it and then pop back up later, beefed up for round two. It’s like they had personal trainers in their off time or something. And get this—some enemies would even get promotions, like, climbing the evil corporate ladder of the Uruks. It felt like these baddies had more depth than most movie villains, you know?
Anyway, Cliffhanger’s version of Black Panther was supposed to crank the epicness up to eleven. Bloomberg had this wild scoop about how the game would have all these different heroes—T’Challa, Shuri, and yep, Killmonger cause why not—fighting off Skrulls. And not just any Skrulls, but ones that could sneakily pose as your allies. Like, one moment your buddy, next moment they’re trying to whack you as a top Skrull you thought you took out. It’s the kind of twist that’d make your heart skip a beat, and not in a fun way.
So here’s the kicker: EA, for reasons that are beyond me, decided to pull the plug on this whole thing. Meaning, no shiny new Nemesis System for us to geek out over. And the devs who were piecing this masterpiece together? They’re now scratching their heads about what comes next. It’s like watching an epic movie stop halfway. Where’s the play button when you need it?