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    Dune Awakening’s Last Pre-Launch Beta Goes Live: Players Rush to Mine Iron and Battle in the Sands

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    GTA 6’s Second Trailer Features an Odd PS5-like Device, Sparking Hopes of Playing the Original Vice City in the New Game

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Freedom Wars Remastered Version 1.4.0 Update Details

by Meredith Mercer
February 7, 2025
in Nintendo
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Bandai Namco Entertainment has rolled out a fresh update for Freedom Wars Remastered on the Nintendo Switch, bringing the game up to version 1.4.0. This update targets a slew of bugs, enhancing the gameplay experience significantly.

In particular, players will no longer experience their game freezing up in the multiplayer lobby. That frustrating glitch, where your screen would freeze during matchmaking in private rooms, is now a thing of the past. Plus, those pesky instances of enemy characters dropping the wrong items? They’re gone too. The developers have also tackled repetitive operations that would unintentionally rerun.

For those who haven’t grabbed their copy yet, you can find Freedom Wars Remastered on the Nintendo eShop globally.

Freedom Wars Remastered Update Version 1.4.0 Patch Notes

Bug Fixes

  • Multiplayer Lobby Issues: Players who would find themselves unresponsive if another player joined a lobby after they’d marked themselves as READY will be relieved; this bug’s finally patched.

  • Freezing During Private Matches: If you were hosting a private room and found that ending the matching process would cause your guests’ screens to lock up, that’s been fixed, so no more awkward freezes!

  • Contribution Start Circle Glitch: Previously, if too many players rushed the Contribution Start Circle at once, nobody could go READY. Now, everyone’s pathway to set their status is clear.

  • Unexpected Enemy Item Drops: Enemy characters dropping unworthy items was a buzzkill, but with this fix, the loot tables are back on track.

  • Reinforcements Not Showing Up: Tired of missions stalling out because enemy reinforcements vanished? That glitch has been swept away, ensuring missions can be fully completed.

  • Natalia’s Confinement Scene: Added her sentence was causing the screen to darken. The mysterious blackout problem is now solved.

  • Repeating Operations: Did some missions seem like they could be replayed infinitely? This was not by design, and those loopholes are now closed.

  • Overcost Augmentations: Ever sneakily equipped something beyond the cost limit? Now the game smartly unequips it for you to maintain fairness.

  • Invisible "Great Criminal" Icon: This icon should now properly display on everyone’s screens, ensuring you’re recognized for your efforts.

  • City-State Updates Post-Transfer: Transferring to a new panopticon no longer means outdated information on your screens. All the boards and stats now refresh appropriately.

  • Ally AI Fix: Allies acting odd while ferrying citizens in Contributions? Their strange behavior has been rectified.

  • Miscellaneous Fixes: Various other bugs have also been tidied up to further smooth out the gameplay.

Specification Adjustments/Changes

  • Willonite GDPP Value: Delivering this item now yields a different value, so alter your strategies accordingly.

  • Thorn Gauge Tweak for Revivals: Getting up close and personal for revivals no longer costs Thorn Gauge, saving your resources for more critical moments. However, if you revive from a distance, the gauge will still deplete as before.

  • Obstacle Collision Behavior: The awkward staggering while carrying citizens has been condensed, so your pace remains less interrupted during contributions.

  • Heavy Melee Weapon Adjustments: The hitboxes for specific weapon types have been refined to match their animations perfectly, plus power attack dynamics when engaged with the Thorn have been corrected to allow for chargeable attacks.

  • Chat Availability Post-Contribution: Celebrate those hard-fought victories sooner! Chat is now open immediately after contributing successfully.

  • Dionaea Attack Adjustments: The [Dragon Beam] attack from the mighty Dionaea has had its hitbox tweaked for fairer engagements.

  • Modular Synthesis Screen Enhancements: Equipped modules now visibly display an [E] mark, making weapon management straightforward.

  • Emote Usage Improvements: Your in-game expressions are now more user-friendly.

Future Fixes and Updates

Looking ahead, Bandai Namco is planning further enhancements:

  • Japanese Name Input: Soon, character and accessory names will support Hiragana, Katakana, and Kanji.

  • Weapon Critical Multiplier Fix: Mutated weapons are currently performing with an unintended critical multiplier, and this will be adjusted to align with gameplay expectations.

  • Defensive Booster Display Issue: A fix is en route so that damage is correctly reported when defensive boosters are equipped.

  • Health Augmentation Bug: The team is addressing issues where health enhancements are not applied as expected.

  • Audio Balancing Improvements: In some scenarios, the in-game audio becomes muddled. Future updates aim to clear that up.

  • Crash and Freeze Bugs: There are plans to eliminate remaining crash and freeze issues to ensure a seamless gaming experience.

  • General Bug and Spec Fixes: A continuous effort to tweak and improve brings abundant quality-of-life enhancements to the table.

Stay tuned as more updates are on the horizon, promising to make Freedom Wars Remastered even more engaging and bug-free!

Tags: UpdateRemasteredDetailsWarsversionFreedom1.4.0
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