Alright, let’s dive into this chaotic adventure.
Picture this: I’m in this beast of a machine, the Desert Raptor MKII – nothing pretty, kinda like a Frankenstein’s garage project. But hey, it’s mine. I’m veering through these dusty canyons, dodging rockets from bots that look meaner than my neighbor’s dog, and bandits who clearly skipped charm school. Somehow, Bounty Star’s got me hooked – and I don’t say that lightly. I had to wrestle through the chaos a few times before I nailed it. But now? Can’t wait for its big debut on Xbox Series X|S. It’s like – well, I’m buzzing just thinking about it. Weird, right?
So here’s the deal: you’re Clem. She’s this kick-butt ex-soldier with a past so messy, you’d need a mop to clean it up. She’s in this post-apocalyptic world they call the Red Expanse, kind of like the American Southwest but turbo-charged. The kind of place where you’d half expect to see a tumbleweed armed with grenades.
Oh, and I had this chat with Benjamin Ruiz, the brain behind the game. Guy’s an artist. Said he was standing in Sedona, picturing how rad a game like this would look in such epic backdrops – right before his breakfast went cold, probably. Sounds like the vision hit him like a two-by-four. Can’t say I blame him – the views there are unreal. Felt the need to whip up a Western themed mech game. Probably had cowboys on his mind. Or maybe it was just the desert heat messing with his head.
Ruiz was all about mixing down-to-earth bounty hunter life with high-flying mech action. There’s even a bit where you’re kicking around a base, cooking up some grub in a makeshift kitchen – chickens running around, collecting water, the whole shebang. Totally “Firefly” meets “Serenity” vibes. Not much to show, but what you have, you hang onto it.
Customization in Bounty Star? It’s like a candy store for mech heads – heard you can mix and match all sorts of gear. Ruiz was pretty clear on that, too. I mean, you’re either decking your mech out for brute force or streamlining it for speed. It’s all on how you want to roll – or crush, or blitz.
There are seven core things you can tweak, plus a bazillion weapon combos from what Ruiz tells me. Some testers were skipping healing entirely, just zip-zooming through fights. Sounds totally bonkers, but guess that’s how some folks play. Oh, and don’t forget the NPCs – there’s this Marshall, an old buddy dishing out bounties, while a shady merchant’s got the hot goods.
Bounties keep the plot ticking – switching between capture missions or all-out brawls, whatever suits the mood. Ruiz is all about variety, so each outing’s got its own flavor. There’s replay stuff too – time limits, custom loadouts, all that good stuff.
Bounty Star, it’s like Clem’s scrappy little base – rough around the edges but brimming with what could be. Cannot wait to see how this misfit masterpiece lands when it finally hits the shelves later this year.
Anyway, there’s more than a whiff of promise here. Buckle up – it’s gonna be a wild ride.