Okay, so let me just dive into this. I mean, where do I even start with the whole Nintendo Switch 2 thing? Right, there’s this buzz around Nvidia DLSS—whatever that means, right? It’s like, some AI magic that makes games look all snazzy without needing a supercomputer in your backpack. But, shocker—turns out not everyone’s actually using it.
Take Donkey Kong Bananza, for example. Digital Foundry, bless them, pulled back the curtain on this mystery. You’d think with Nintendo’s big hitters, they’d be all about the shiny, new tech. Nope, nada. It’s all kinda bananas. (Pun totally intended.)
And hey, in case you missed it, we’ve been hearing from developers—apparently, heads-up, some performance hiccups might be a thing with Donkey Kong. Maybe they spent too long getting it just right? Who knows. They went with AMD’s something-or-other tech (FidelityFX, I think?) and SMAA (another fancy term, seriously), instead of DLSS. And it works…mostly. It’s not like anyone’s vision turned pixelated or anything.
Oh, and let’s not forget Mario Kart World. Honestly, would’ve been nice if they jumped on the DLSS train. But nah, HDR is a miss too. I know, bummer. You’d figure these big titles would wanna flex every bit of the Switch 2 muscle.
Now, Metroid Prime 4: Beyond… maybe, just maybe, it’s gonna go for the DLSS hat trick? Can’t say for sure. It’s kinda like waiting for a rain check that might never come.
Enough rambling for now. If you’re into geeky stuff (which, duh, probably are), you might wanna keep tabs on Tom’s Hardware. They dish out pretty solid updates straight to your inbox. No, seriously, stay in the loop.