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So here we go. You know when you’re just drifting through life and then, wham, you get hit with this shiny new toy — like the Nintendo Switch 2? Yeah, game developers are already pulling their hair out over its hardware limits. I read somewhere — hold on where was it? Oh, right, in a Spanish paper, La Vanguardia. This guy, Kazuya Takahashi, who’s basically the brains behind Donkey Kong Bananza, admitted, “performance may drop.” Like, what?! They went crazy with this 3D voxel stuff in the game, which apparently became a massive beast to handle. That’s a pretty wild thing to say for someone pushing out a major Nintendo game. Anyway, Takahashi says they gave a thumbs-up to this madness because they were all about the fun and gameplay. Priorities, am I right?
But hey, get this. Donkey Kong Bananza ended up on the Switch 2, and that journey wasn’t exactly a straight line. Imagine zigzagging through tech challenges like they were a maze. That’s why the game can be a bit twitchy. It was supposed to land on the older Switch, but I guess the universe had other plans. It’s their first 3D romp since, what, DK 64? Here you get to crush walls, dig holes, tear things apart — like a toddler let loose in a toy store. Sounds epic, yet the tech’s a bit too hefty, which is why they had to nudge it back, tweak things up a bit for the new console.
Oh, side note: in a chat, Takahashi got quizzed about this jittery frame rate we might expect during the wild bits. He mentioned they did it on purpose sometimes, with all the slow-mo and hit stop effects. Like, for dramatic flair, you know? He hints at some, uh, architectural chaos when things get nuts on screen. He was real with it, actually saying, “performance may drop a bit,” but hey, as long as folks are having a blast, who cares, right?
Expect some hiccups, but maybe they’ll patch those up. Or who knows, maybe they’ll fiddle with some fancy tech bits to smooth things over. No big deal, right? Check out our deep dive for more juicy details on the Switch 2’s startup quirks. Crazy tech, right?
Oh, and voxels — these go way back, like back to 1992 with Comanche: Maximum Overkill. Reminds me of my old PC, spent hours playing. That voxel stuff was all done in assembly language back then. Fancy-schmancy.
Anyway, Nintendo’s tossing us their new 3D chaos-fest this Thursday, July 17. I’ll be glued to it. You can bet on that. Oh, and give Tom’s Hardware a look on Google News if you want to keep up with, you know, everything else.