I’m here to talk about the Dark Brotherhood in Oblivion. Ever played it? Well, it’s a rollercoaster. Seriously, this guild has its hooks deep in the game, and both old-school folks and fresh players are getting sucked into its charm, especially with Oblivion Remastered making the rounds.
So, what’s the deal with timing in these quests? It’s like juggling – when do you jump into the Brotherhood shenanigans without screwing up your whole playthrough? It’s a classic “chicken or the egg” scenario. The Brotherhood itself is a bit of a pickle. Increases your Infamy points, and boom, the Knights of the Nine DLC gets messy. And don’t get me started on the whole “kill an innocent” bit. I mean, if your character’s not into the whole murder-y vibe, it’s awkward.
But heck, sidetrack for a second. Did I ever tell you about the time I… wait, no, let’s get back on track.
Joining the Dark Brotherhood Early?
So, starting the Dark Brotherhood early? It’s like grabbing candy the second you see it. Between levels 1 and 15, you’ve got access to the Blade of Woe, killer armor, and Shadowmere – that horse is like lightning wrapped in a saddle. Picture this: you’re cruising around Cyrodiil like a legend. Missing out? That’s like leaving your birthday cake untouched.
Now, roleplay as a fallen hero turning a new leaf or something. I mean, your character just slipped outta jail – mysterious crimes and all. Plus, the Dark Brotherhood is practically a cash cow with those contract payouts. Always need more gold, right?
But What If You Wait?
Here’s the curveball: playing the Brotherhood later has its perks too. The Blade of Woe levels with your character, and at level 30? Oh boy, it’s like wielding the fury of the gods. Yet, persuading a goody-two-shoes character to embrace their dark side? Tough gig. Infamy points? Yeah, they can put a damper on sporting those Crusader relics unless you go on a wild shrine-hopping spree.
Although, think of this twist: the Hero of Kvatch, once a beacon of righteousness, belly-flops into despair. Maybe the main questline nudges them into shadowy paths, embracing Sithis and casting aside the Nine. Plus, how’s that for a springboard into Shivering Isles? Madness ahead!
Plus, as your skills level, quests become a breeze. You don’t have to plow through everything before tackling the Dark Brotherhood. Skills and gear from them make the adventure more epic.
And that’s the chaotic beauty of it all. It’s like a fine dance of choice and consequence, swaying to the beat of your imagination.