Sure thing. Here’s a reimagined version of the article for you:
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So, yeah, there’s this new peek at “Teenage Mutant Ninja Turtles: Empire City,” and it’s on Quest 3. Pre-alpha, whatever that means. I’m supposed to be excited, and well, maybe I am. Or confused. Both could be true.
Anyway, this game—crafted by Cortopia Studios, for those keeping track—is all about first-person action. You can play it alone or drag three friends along. Picture this: One moment you’re a solo ninja, next, a four-turtle squad. Wild, right?
Ace St. Germain, the creative brain here, drops some juicy bits in a new dev diary. And I’m chuckling because he starts talking about “anime parkour.” Like, what does that even mean? Apparently, a bug threw him off a mailbox, bouncing across lampposts. Sounds more like my last bowling game, honestly. But hold up, it’s not the parkour where you snap your ankle on a bad jump. It’s more “turtle-honed” stuff with running, jumping, and, uh, flinging? Yeah, that’s a thing now.
So, picture yourself leaping off streetlights and parked cars, picking up speed like a hyperactive squirrel. Ninja tools—a mystery for now—are supposedly in the mix. Details coming “later.” Which is classic. Tell us something without telling us.
And oh, inspiration time. Think “Ghost of Tsushima” but with shells, bandanas, and pizza. You get to choose your turtle: Leonardo, the bossy one, Raphael, the grumpy one, Donatello, the smarty pants, or Michelangelo, party dude extraordinaire. The studio just released some rad concept art, like, last month or something.
The game hits in 2026, which feels forever away. But time flies when you’re waiting for turtle action. Quest and Steam, here they come. Ready or not.