So, here’s the thing — you’re itching to grab that Holtzman Amplifier in Dune: Awakening. Who wouldn’t be, right? It’s part of this contract called “Wrecking Crew.” Sounds tough, huh? But, oh no, the game wants to make it a bit of a wild goose chase. Classic move. The crate it’s in is like, super sneaky, not at all like those glowy ones saying, “Hey, look at me!”
Okay, so here’s a non-linear, kinda winding rundown on how to snatch it up.
### Hunting for the Mystical Thingamajig
First things first, you’ve got this contract—”Scrap Mettle: Wrecking Crew”—and it’s all, “Hey, the Holtzman Amplifier’s chillin’ in the Alcyon wreck.” Some kind of vague clue. Anyway, there are typically these glowing crates saying, “Loot me!” but, haha, not this time. Not for our Amplifier.
Right, so you stagger into the Alcyon wreck—no roadmap, more like, let’s phone a friend. Imagine standing in that rough entry area, and somewhere there’s a staircase hiding back in the corner, practically whispering, “Come on up.” You ascend heroically. Or you know, just tiredly. At the top, oh hey, a room! Navigation vibes with some planet hologram jazz. That’s not what we’re here for, though. Turn left because why not? There’s a stack of crates looking all inconspicuous. Fiddle with the one tucked in the far end, and bam! Holtzman Amplifier goodness, plus some “Solari” money thrown in.
Funny thing — your screen, being cheeky, won’t even acknowledge you’ve nabbed it. Because, yeah, logical, right? You grabbed it, you’re going, “Hello?” But nope, you’ve gotta hand in the contract for the tracker to chill out.
Meandering through the Alcyon wreck some more, you’ll stumble across more stuff—materials, scavengers that need a good beatdown, the usual. Rake in experience points while you’re at it. Maybe clear the ship out while you’re knocking about—extra XP never hurt anyone.
### Trading Post Shenanigans
So, you swing by Griffin Trading Post eventually. Hand over the goods and collect—drumroll—350 XP and 2000 Solari. Not gonna make you rich, but hey, extra contracts get unlocked! Might as well keep the momentum, right? Swap your earnings for necessities at the trading post, like plant fiber or welding wire. You know, just so you’re not kicking yourself for skipping on essentials next time you’re out crafting.
I guess that’s the chaotic scoop on snagging yourself the Holtzman Amplifier. Who knew game chores could sound this scrambled? But it sticks — sorta like how the tires of a bike on a hot summer day remind me of sticky gum on concrete. Random thought.