Monster Hunter Wilds, man, it’s like… okay, so remember when it launched? Crazy good reviews, right? Critics were losing their minds—like a “Mighty” rating on OpenCritic and all that jazz. But now? Yikes. It’s like watching a slow-motion train wreck. Recent reviews are just a mess on Steam, and, well, they’re not good. “Overwhelmingly Negative” is their new tagline, I guess.
Anyway, back in February, it was like, BOOM! Best thing ever for Monster Hunter. Critics couldn’t get enough. 89 average score, 95% recommendation. Like, that’s nuts. But people started getting a bit “uh, what?” over some issues. Especially on PC—it’s like the darn thing just wouldn’t run smoothly. Not to mention the microtransactions. I mean, c’mon, right? Oh, and let’s not forget the monster roster. Why fewer monsters? Nobody wants a skinny monster list.
Fast forward to now. Players, they’ve just had it. Over 8,300 negative reviews? That’s like… there’s gotta be some kind of record there, right? People are venting their frustrations like there’s no tomorrow. “Most Helpful Reviews”? Yeah, more like “Most Painful to Read”. It’s all about lack of optimization and even claims it’s getting worse—like performance actually sliding downhill. Plus, where are the new monsters? Datamines teased us with cool stuff, and now? Not much is happening.
More rambling—sorry, but you get it, right? The open world? Seems it promised a breath of fresh air but turned out to be just hot air. Fans are complaining—what used to work in Monster Hunter doesn’t feel right here. Combat, monsters… something feels off, they say.
Capcom, though, they’re like—stay tuned for June 26th. There’s this big Capcom Showcase event. They might drop some update news, Title Update 2 or whatever. Fingers crossed they fix things, I guess. Let’s see if they actually listen to the players for once.
Alright, I’m signing off. Keep playing or… maybe wait for fixes. Or throw your controller in frustration—whatever works.