Sure thing, let’s dive into this chaotic adventure:
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You know, when I first caught wind of Giant Squid’s new gig, “Sword of the Sea,” I kinda felt like I’d stumbled into an art gallery where all the painters are, like, surfing fanatics. They’ve mashed together vibes from their old stuff—remember “Abzû” with its watery wonder, “The Pathless” where you felt like a wild explorer, and oh, “Journey” with all that desert magic? Yeah, it’s like they threw all those into a blender, added a splash of adrenaline, and voila!
Anyway, so I got my hands on this game. Yep, me, surfing dunes and chatting with the devs. It’s dropping on PlayStation Plus Game Catalog on August 19. Mark your calendars, or don’t. Up to you.
So, picture this—you’re this Wraith dude. Or dudette. You wake up all ghostly, tasked with bringing back oceans. Why? Who knows? Just roll with it. You get this sick surfboard and off you go across these massive sandy beaches, doing spins, flips—tricks that probably defy a few laws of physics. Crazy fun!
The world’s this big playland. There are Ocean Seeds—sounds mystical, right? You collect these, and boom, life starts sprouting. And let me tell you, seeing water rush back into these dry lands is oddly satisfying. Like watering a giant, sandy Chia Pet.
Soaring across water? Now, that’s another level. The Wraith speeds up, which means tricks get even wilder—jumping off jellyfish and climbing seaweed. Yeah, it sounds trippy ‘cause it kinda is. But hey, it’s art.
Matt Nava, the director dude, said something about the “spiritual magic of surfing.” I’m not sure what spiritual surfing means, but imagining waves as portals between worlds? I dig that vibe. And golden triangles—you collect those too. They’re, like, your currency for new tricks. Hidden stuff everywhere!
Oh, and the controls? Totally intuitive, I swear. It’s like your thumbs just know what to do. Button combos bring out tricks that’ll leave you feeling like Tony Hawk on a cosmic surfboard. Why does the game keep score? Gotta wait and see, they said. Typical.
Right, about the controllers—the DualSense thing on PS5, it vibe-checks every surface. You skate over tiles? Hear that musical jingle, feel it in your fingers. Sand’s all gritty. River highways? More of that lovely rushy feeling. It’s like tactile poetry. Weird, but true.
So you wander around this desert, but don’t sweat—it’s not just sand. There’s ruins, sea-creature helpers, mystery murals. That feeling of loss and…being chased? Yep, some shadowy figure’s kinda trailing you. Another wraith? Who knows what’s lurking.
Look, it’s easy to say “Sword of the Sea” is like its predecessors. But nah, it’s more. It feels like Giant Squid took a huge creative leap. You’ve got sights, sounds, feelings—all blending together to reel you in. Can’t wait to dive back.
And sure, if you’re itching for more details, you know where to look—State of Play’s got you covered with trailers and tidbits.
Now, where was I? Oh, never mind. Just go see for yourself.