Sure thing! Let me take a shot at reimagining that article in a way that’s a bit less… polished? Yeah, less polished. Here we go:
Okay, so here’s the deal with Oirbo. It’s what they call a "textless metroidvania." I know, right? No text. You’ve got this little robotic dude — well, I’m assuming it’s a dude, but who knows — cruising around on this spaceship. By the way, imagine trying to describe a ship without, like, any words. Anyway, you’re dodging lasers, and there are robots everywhere. Some are friendly, others, well, they’ll probably try to zap you.
The spaceship? Oh man, it’s split into these five unique zones, each crazier than the last. Full of enemies and puzzles and whatnot. Honestly, I’d probably just get lost. But if you’re into a good challenge, you can’t go wrong here.
Designing Oirbo, I heard, they wanted folks to explore. Like, a lot. Gone are the days of getting stuck staring at a wall. Okay, maybe not completely gone because Metroidvanias usually have areas you can’t reach right away. But here, they’ve thrown in alternate routes. After you smack down the first boss, a bunch of new areas open up. Even if you can’t go everywhere from the start, there’s still so much to check out. It’s like, doors open everywhere!
Plot twist — the game doesn’t use any text. None! Everything is communicated through visuals. Emojis? Sorta, but more sophisticated — so you gotta pay attention. The idea seems to be you can always explore different routes. Like, stuck on a puzzle? Go find another path. And yeah, the difficult platform parts might seem impossible at first, but hang in there! You’ll get more power-ups, and suddenly, you’re like a jumping wizard. Or, I don’t know, something like that.
Oh, and they’ve got this map system that’s pretty neat. As you move around, memory pins pop up marking stuff you may have missed. Some special golden pins even highlight unlockables in places you haven’t even set foot in yet. Makes life a lot easier, let me tell you.
Oirbo isn’t just a run-of-the-mill robot game. Nope. It’s crafted by just two people, which, frankly, makes it all the more special. For a game packed with enemies, bosses, not to mention the hand-drawn art, that’s pretty impressive. Dive in, explore, and maybe, just maybe, uncover the story hidden in this wild adventure. Be careful though, those robots don’t mess around.
Yeah, that’s about it. Hope you have fun with Oirbo. Who knew wordless storytelling could be so cool? I mean, seriously?